Do something about the pop cap

Match 31302250
Messages
37:26
UMirinBrah?:
fcking trash player
37:41
UMirinBrah?:
play more blob monkey
37:47
sniperkilledinaciton:
fck u
37:53
UMirinBrah?:
0 skill
38:04
UMirinBrah?:
ur skil is a tragedy all noob play this shit now

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IIGaryII about 2 months ago

Hello SniperKilledInAction and UMirinBrah? !! Thanks you for this exchange. Damn it !! That was a strong and hard "game" => Cast needed !! Look for tactics and strategies !! ... First, honestly, i needed to push "pause" to analyze the different issue. It’s proof the "right" strategic decisions was difficult for both players, during the actions... ... Second, Both plan stay "standard" for each player. WM Side prefers to stay safe, grouped and strong immediatly (Pioneer + Grenadier (x2) + MG42 + T3 + PzGrenadier (x2)). US side, more confident, wants play large, on all the map, and prepare the field with sandbags (US Engineer + US Riflemen (x3) + Mortar + Captain + Health Care)... ...Third, Each player have "Top skills". But the philosophy is similar => 2 Rushers. So, "map control" changes hands frequently, because the "power" come differently... ...Fourth, The difference between both player gonna come on the "middle game". SniperKilledInAction is is an adaptive strategic player while UMirinBrah? is a inflexible strategic player. US Side follow the Tank doctrine's plan with M8 Scott before add more frontline with US Riflemen. WM Side use "Lufftwaffe doc" with LG40 to economize "Manpower" and build more PzGrenadier. This is the real "moment" of the game, and honeslty, I have taken a long time to understand. Normaly, US Side must take an serious advantage just before the "late game". But ... "NO" !! Since the last update, the number of PzGrenadier, helped by the special buff vet 1 and "well" used, take an advantage on the fights and the "map control" on the game's issue... ... 5th, So Why ? Because UMirinBrah? have not chosen the good builder order. I remember what Relic's Devs says when they talk about US Side : "US Side should not use as many US Riflemen, and US Side must use more US Engineer". Well, it is the "subtil" strategic mistake of UMirinBrah? in this game => After M8Scott, when US Side scouts too many PzGrenadier, US Side need to replace 1 Riflemen by 2 US Engineer, upgraded with Flamethrower (360 Manpower, 100 Ammunitions, 8 limit pop). 2 US Engineer "win" vs 1 PzGrenadier with Buff, for a similar cost, in Manpower and limit pop... ...6th, the consequences gonna be "terrible". WM Side, Fuel in the pocket, build Brummbar, and immediatly + 2 PaK40. A mobile heavy armor artillery + 4 Canon + Better Frontline + Call support planes (because "this" WM combined army do not require ammos) => UMirinBrah?'s US army will bleed !! ... ...7th UMirinBrah? is not stupid. He understand his Tank's plan will not be "good". He switchs on ATGun 57mm. But, in the same time, i had not solve the WM frontline problem. M8 Scott fall down, and "no US MG" prevent flank assault on their ATGun. UMirinBrah? fights hard, but he doesn’t have the right cards in hand. Decimated, frustrated, he didn’t understand how solving each strategic issue, only a part... ... So "GG WP" SniperKilledInAction, a really really strong and serious challenger on CoH3 !! UMirinBrah?, you are really really solid too. But you need to think about every potential issue. This experience learns you US Riflemen will not can solve all WM strategy. Here, More US Engineer needed, in replacement of 1 US Riflemen to stay strong on the frontline in the "middle game". Well thanks you thanks you for this really "pleasant" and "intense game" !!

UMirinBrah? about 2 months ago

Thx :) i lost 2 tank with pathfinding.... and i have forget the blob is the best skill actually ahah

sniperkilledinaction [U] about 2 months ago

and stop raging umirinbrah. u didnt rage like this when 'U' won by chance. shallow fggot

UMirinBrah? about 2 months ago

raging lol ? you are top 30 and you play full blob on one side its time to l2p and you insult me always and its me rage LOL clown