Reakly uses "non meta" havoc use "smart" and "soft" meta
Match 30737613
- Havoc
- Uploaded By
- Sep 25, 2024
- Uploaded At
- 33:30
- Length
- 1.8.0
- Patch
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Hello Havoc, and Reakly !! Thanks you for this exchange. A "cool" and very interesting game who shows many things !! Look for tactics and strategies :) !! Havoc, like a clock, reproduces its "classic" plan and shows how the WM Side remains an handicapped army... Havoc make its "best", it is not his fault ... But Coastal reserve fall down before translated in PzGrenadier. Normally, it is already a "gg" and the end of the "WM game" here, because WM Side, completly underpowered on "early game", must suffer in the "middle game" too with "early loses"... Fortunatly for Havoc, he traps one US Scout on a "good feeling" mine, AND Reakly decided to "try" something different on this game. US Side, the "early game" plan stay "ok". But, "Reakly machine" gonna "stuck" at the beginning of "middle game" on a "curious" and "worst" choice => 57mm ATGun (x2) soon ... Huh !? ... Face to a simple "Stummel" ... Reakly is worried about a StuG plan (a question for him) ??? ... Well, at this time, i would have preferred US SSF Commandos (x2) (correct long range, Bazooka available to trap the Stummel, and 4 frontlines unit to take "advantages" on the field), and delay theses ATGun for the beginning of "late game". So, Havoc stay on the game after Coastal reserve loses, and he makes "well". Reakly, with a really poor frontline units and too many supports units, cannot disgust Havoc, who stay alive on the "middle game"... And that is not all !! Late Game now, Reakly is "trap" in the classic combined army like i call the "kept field" => MG/Mortar/ATGun canon ... That can make the job, but this "style" need a "Halftrack" to reload soldier. Reakly miss that at the beginning of "late game", to "keep positions". Havoc, clever, crush slowly the "none-reinforced opponent style" and take advantage on the "map control". Worried by Panzer IV, and chosen Wizbang, Reakly continue to make ATGun, and stay with a poor frontline (poor number of Riflemen) with poor options to "occupe and see" the field. So, "US Support unit effect" cannot work ... And Havoc make a miracle and he brings a victory for handicapped WM army => "GG WP", Havoc !! => Reakly need to work details on this "US plan version" to keep US balance advantages !!