reakly makes me pay my bills
Match 30622748
- Havoc
- Uploaded By
- Sep 22, 2024
- Uploaded At
- 35:45
- Length
- 1.8.0
- Patch
Comments sign in to comment!
Once upon a time I was glad that I won against high ranked players playing meta against non-meta. Now havoc are happy that he beat me with a meta against a non-meta
obice smiles down upon you
PIVs and converting coastal to PG is not meta, meta is triple gren brumm triple pak... he also only made 1 at bunker at a time.
I understand "UKF Player" who tries the "frontline's Australian style" only. Australian Riflemen is "powered" early, and he become "insane" during the time, with sniper and veteran. But, Australian Riflemen are devoid of "AT grenades and AT Weapons", 2 things required to begin the "middle game" on CoH. 2 Pounders ATGun can compensate the "AT weapons missed", but just if the field is not a "labyrinth"... So not like "Semois". And, 2 Pounders just stays a "temporally" options (underpowered to fight "Medium-Heavy Tank" on the "late game"). Well, "Australian full Style" just can work when you get "domination" during the "middle game", not simply stay alive (=> German's Army huge delayed "Late Game Timing). Personally, I am different from other players. Winning doesn’t always make me feel "good". I am "neutral" when I win if my opponent has stayed too far about "meta game". And I am disappointed if my victory is "lucky", coming from the mistakes of my opponent (tactics and strategic), not with my created actions. I prefer "search viable options" in accordance with the potential evolutions of the game. So, i look so many replay. "Mines", to understand several possibilities during the game. "Others", to increase faster my experience. My pleasure is "here" => "Win" ... "ok" ... "Win with all undercontrol" ... "better" !! But, CoH stay a "game", and i respect all others players who generally comes just with "fresh mind", "emotions", "voluntary specific style", or "just for fun". Everyone must remain free in their pleasure of "play". ;)
Hey Again Reakly !!! "Semois" (old map on CoH series) in the menu of both "Top" players... That gonna laugh me !! But I was curious. For informations (readers), Top Player hate litterally this map, for 3 reasons : First, it s a "tactical map" (often the main failure of top player, who build his success on "skills" and "mechanics"), so a "lower" player can smokes them. Second, Lake and River close movement's options. And Third, it's a "Town gameplay", with closed line of sight (rare on CoH series). General and CoH Knowledges are required. So look for tactics and strategy !! ... First, "i gonna laugh me" and immediatly that begin. Both players don't know this map => The main first goal is not the Town, This is the west house lake. Havoc miss "Break fuel way option". Reakly miss his "Ammos way options"... ... Second, Havoc choose "Coastal Doctrine" => I was worried here, Sim City bunkers unbeatable strategy issue opened !? Havoc stay "smart" and soft... Third, WM Side, Havoc choose T3 ... on Semois vs UKF... Huh!? :D :D :D ... Havoc has been "Lucky" Reakly does not choose "standards" UKF... ... Fourth, UKF Side, Reakly choose "Australian frontline Style", aïe aïe aïe => Sorry my friend, but, on Semois vs WM, this is THE "worst choice" <=> equal as try Fallshirmpioneer frontline "only" in WM <=> a totally "car crash" => Reakly "game over" immediatly... ... So i do not describe the rest of the game and i move immediatly on "Tips" for Reakly !! First one, 2 things, Semois is a map where Allied are "huge" better because they can take a "huge" advantage early (US Side MG Paradroop, UKF side Riflemen power). Second, "but", if Allied works bad, or with bad choices, "middle and late game" are completly for WM army (T2 + T4 options), when DaK can stay on impasses everytime !! Third one, come back on Reakly'sUKF now. The Australian worst choice. Well, it is simple. The MG was good, but needed on west side first, not the centre. Afterwards, you needed a huge UKF Riflemen frontline (x4 minimum, more probably better, with veteran updgrade). Why? because it is the better early unit on long range and inside house. Even UKF Riflemen smoke MG42 in battle house ... So this unit is the "king" of Semois !! Moreover, UKF Riflemen can get "bren" (power x2 than Grenadiers), "Boys" (who litterally annilihates WM vehicles), infantry grenades at long range, and AT grenades (really efficiency with all this break line of sight, and labyrinth house vehicles). So 6 Pounder ATGun not needed, and useless here. But Flamethrowers ... in addition ... can make "easy" fights with all this house. With "good order" on focused aeras during the early game, WM is "out of ammos" => T2 Jager PzSchreck impossible, 221 41 canon have too weak Hp, Stummel same issue, Jager G43 stay underpowered, PzGrenadier "joke" (nothing on long range, crushed by RoyalEngineer Flamethrower on the back door after an assault). The WM can just retake "options" with Stobtruppen ... But it is soooo long to reach in number them ... UKF Army have already take "map control" and "resources" since a too long time. So, here, Australian no long range, no grenades ... 2 Pounders ATGun, no enough DPS on late Tank and line of sight blocked in the Town ... Reakly, you just could not win "here" with this "Australian style" regardless of all the errors of "Havoc" !! The "tacticals" lessons and traps of "Semois" !! ;)