wow amazing

Match 51353887
$11266341
J3x (Rank 63)

小芙丽娅 (Rank 10)
J3x
Uploaded By
Jul 28, 2025
Uploaded At
47:00
Length
2.1.3
Patch

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IIGaryII 4 months ago

Hello J3x !!! And thanks you, guys, for this game !! J3x, you suffer so much during this game ... But, i want to be honest ... Your opponent has not used the better US BO !!! I know 3 BO, stronger than this one !! Well, i think this game reveals all balance's problems between US and WM ... What's going wrong, on CoH3 1v1 game !!?? This replay shows 2 problems ... 1°) US MG free +20% Harder to hit <=> The WM infantry is not enough powered to flank that with efficiency. WM Side cannot get weaponed light vehicule during the early game to turn around that. An early Mortar delays the construction of a frontline, creating pretty bad issue, quickly. And a single mortar is a little bit light to treated several MG. So, WM Side can be quickly under the wave, even with the best player !!! A critical strategic issue, with many consequences ... US Extra Fuel allows fast T3 or fast T4 ... for winning all in !! 2°) J3x is a deserving player, with really really good abilities. I know it, but this game does not show that !! Impossible for him to express his talent ... 20 min on the clock, he's still alive with 5 ATGun and one StuG ... O-M-G !!! Is it a mistake !!?? No ... pretty sure not !! 3 Shermans 76mm canon ... J3x have no choice ... to stay alive !!! A completely abnormal situation !!! To resume °) The original problem come from US MG with +20% Harder to hit, and the possibility for US Side to open a middle game vehicule issue at 7min30, while a WM equal option can come too later (~10min). So WM Side have not the good tools to install an equal game against that. That creates an unbalance resources, with many critical strategic consequences !! To compensate that, WM Side have only the Fallschirm Doc ... LG40 tool allows to play with a large T1, vet upgrade on, with enough PzFaust options, to prevent cocky stupid guys. Without this things, some allied strategies cooks WM Side, because you cannot respond with versatility. In same time, allied MG style too resistant, Paradroops, overnumber pathfinder (or Australian), over number vehicules, vehicules too fast on the field ... Just many allied differents options, which need a completly different BO on the WM Side. WM Side cannot open his game, always with a bet ... missed tools ... always on the breach !! . . . Well, J3x, fortunatly, get the victory on planes actions. But, In fact, his opponent has maked a strategic mistake. If Bazooka teams could easely defeat StuG options, he have missed the good artiellery tools to defeat PaKs defense. Scottys has required (M8 Scott)... to finish the unbalanced job of US MG before, while J3x must think about the versatile large T1, with an enriched frontline (Grenadier and FsJager) + the good number of supports required (MG42 + Mortar), protected by LG40, and the T2 options ... Wirbelwind, and the good number of Marders, more mobile, and more efficient than PaKs... But, it is abnormal the WM Side need only Fallschirm Doc, and LG40 options, to compensate the unbalanced middle game opens between Allied and WM Side !! And it is abnormal US MG gets a free vet 3 upgrade immediatly ... Relic Devs have some works to unlock the problems : Failed WM Side 1v1 early game ... WM Side T3 stays a bet ... and WM T4 just here for nothing !!