Pioneer Spam 8 Rad Rush
Match 49581562
- Marıø
- Uploaded By
- Jul 2, 2025
- Uploaded At
- 17:15
- Length
- 2.1.1
- Patch
Comments sign in to comment!
Hello Mario. Thanks you for this exchange. Well I gonna focus my analysis on you, because you have post it and you are in the trouble against this WM strategy. I want to be honest. This is your defeat, not really a win of Hubewa. Ok, look for tactics and strategies !! Early game on the field. Your BO is ok. On pachino, we can talk about a second US Scout, but US Riflemen immediatly, that works. The problem comes between 2min and 2min30. You see 4 Pioneers. But 2 Pioneers are alone, front of 1 US Riflemen. Bad choices begin. On the North, you retreat, when you need to treat the alone first one before. On the center, a Pioneer is alone too, but you let you riflemen inside the house (2 windows to shoot only). You must get out to have your 6 soldiers to shoot. 2 issues, for easy kills, without any loses for yours Riflemen. 2min30 on the clock, another mistake. We learn you do not know the abilities of your Riflemen weapons, and Pioneers weapons. Pioneer have MP (same efficiency like Grenadier unit, but only on 10m approximately, close range efficiency only). But, your US Riflemen are different (close AND middle range efficiency). So you come on close combat, when you needed to stay on middle range combat (between 10m and 25m). Here, i understand you gonna be in the trouble all the game, because of that... So, you loose soldiers for unnecessary, which will weaken you later. After that, you continue, deeper, splitted, and 1 US Riflemen stay with 3 Soldiers only (so i never gonna be able to fight). Well, you let flank actions to counter your deep attack for your opponent, and create unsafe back up, and potential heavy loses ... for what ? ... cut some WM Fuel ??? ... This is a mistake on strategy. WM side no need heavy income fuel to open his middle game, and WM side is underpowered (no mobile canon vehicule available before 10min). The following issues are going wrong. Halftrack enter on the field. Of course, no Grenadier, only Pioneer, no surprising Panzerfaust available. Your Halftack is almighty. First flamethrower falls down ... And Halftrack back up ... Huh !??? ... Just stay here, kill the second Pioneer and come to pick up the Flamethrower on the field (5min30 on the clock) !!! 7min on the clock, always no grenade upgrade. And No Halftrack 251, No 221, WM Side show Jager, but you build a US Bazooka Team. Bad strategy, this unit built too early, you gonna suffer on the frontline (not enough US Riflemen on the frontline). Splitted actions continue (deep attack, alone, on an impossible defense on the south fuel)... The middle game arrive. Well, bad tactical choices, bad strategic choice. US Riflemen have bleed too much and that creates waste of time on the main base. Tic Tac Tic Tac, the time flies and you let your opponent with a frontline enough strong for a large map 1v1. Splitted actions continue. Worse, too confident on US Riflemen power, you make no effort to preserve them (9min, battle out of cover ...) and you continue to bleed, reducing your Manpower and yours forces on the field, always without the US almighty grenades danger. 11min on the clock. MG ... Huh !? The opponent combined army do not required that. Worse, splitted action continue, always too deep, always bad focus (opponent fuels, no VP, no maintained the equal frontline)... No efficient, creating difficult multitasks. Now an Auto 8 Rad comes. But, no built US Bazooka team response, while your opponent could call a double or more... Well, i stop here ... Because your game is cooked. Hubewa strategy can be counter easely for US Side. But, you need to respect a sufficient number of tactical and strategic CoH keys during the game. Without that, you plunged yourself into a tactical and strategic impasse. So, this is your defeat, not really a WM victory. Hoping my words will learn you somethings and will make you progress !! Good Luck and Have Fun, on CoH3, everybody !!