The Jager Effect part 2, point of interest (Open eyes on 1v1 WM Strategy)

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IIGaryII [U] 5 months ago

Hello Guys !!! And Thanks you to Grand Duke Lokys for this game. Well, i wanted to wait a better game to show some things. But ... Statistics show me the emergency for 1v1 WM game. For the little story, I just have losen 12 games in a row before this one (more than 200 ELO flying, crazy !!). All begin the night of 2.1.1 patch. I meet Genoby (smart guy and good player ;) ) on Faymonville. Not really lucky on the early game, the US style of Genoby reveals me the Kettengrad + MG42 (x3) have some strategic failure to prepare the middle game, specially on Faymonville (hard to connect some ammunitions) ... And I fail when i begin by health bunker before PzSchreck (I am a donkey !!!). I know that, and, when we talk about the game with him, he notices me that too. The problem comes from Relic Devs balance. Exactly what's happen at 2min on the clock on this game. My Grenadier fears because he cannot contain the US Riflemen. US Riflemen does not follow, long range battle begin ... And my Grenadier touch nothing ... This is what happens when the rate of fire is insufficient if the accuracy of the weapons is not good enough. Or the Grenadier need a better long range accurancy, or he needs a better rate of fire. Actually, it is a disastrous !!! But here, this is my mistake, and i come back on that in following. So, like all strategist, i can loose myself. Patch 2.1... nerf more WM side on 1v1 game, Grenadiers stay a problem. I begin to search other ways. Absurdity, non sense strategy, tactics, i try every possible way for early game and first half part of middle game WM. Of course, nothing work. I begin this game, on this replay, frustrated, disgusted, well ... in the trouble !!! But, Top 1 on 2v2 CoH1, lvl 17 on CoH2, i know the keys of CoH series. So, i begin this game with this mind : Stay on basic IIGaryII, keep that in on f.... mind !! Teamwork, Humble moves, Versatily, Map Control, Skratch the opponent Manpower while you save yours. We always win like that !! So, look for tactics and strategies !! Well, early game on the field. Copy of Top player (Pioneer + Grenadier + MG42 + Grenadier), that's all. Of course, in the trouble, you doubt. My mistake : My Grenadier moves alone on the middle immediatly. But, because of Relic Devs Balance, this is not possible. Grenadier must take the central ammunition first ... to wait the MG42 support, OF COURSE ... Angry with myself, i miss stupidly MG42 moves ... Back up noob player !!! Ok, the lesson learned, i come back on basic while my opponent, too confident, try to crush me on the east flank. Waste of time on my Pioneer, too deep, i take this opportunity to flank him, and play with my mind !!! Grenadier and Pioneers stresses and creates the trap, to pull the opponent, and MG42 stop the fiesta !! Middle game now !! WM Side ... T2, the alone versatile WM 1v1 option, of course !! Win with the T3 ... oOh yes, you can ... If your opponent makes strategic or tactics fight mistake (it is not your victory, it is opponent defeat), and i don't want talk about 3 defensives lines with PaK40 !!! So, Jager, Jager, Jager ..., Jager !! The solution is simple, in fact !! 1v1 game, you need to exist ... on 3 Lines of Fight, on 3 VP !! Almithy Allied vehicules can come so early, and can travel so fast. Impossible to create the danger, and prevent easy crush without an AT counter mesure. T3 PaK40 does not shoot on infantry, and you take the risk to build it for nothing ... So Jager, Jager, Jager !!! I don't want say, make Jager only, and you always win ... No, no, no !! But you need Jagers by default. Flak30 reverse MG allied front line style, 221 can forces Allied Bazooka, or AT vehicules (for less infantry). And more MG42 prevent Assault Squad, used on snow ball effect. But, Jagers need, always ... 4 units ... 6 units maximum. This is strategy to prepare the following issue : Occupy the frontline, allow flanked/pinched tactics battle. Always enough materials. Enough AT counter mesure when the late game tank comes !! Anothers importants things, Virgin Jager can smoke and change tactical battle issues (9min30s on the clock). And i found a utiliy to the Grenadier. His grenade can solve the poor DPS on the WM Frontline : 10min30s on the clock, get away from the cover : Or the grenade makes damages, or these units get out the cover and allow accurancy of all other units around !! US Side, well, my opponent plays too deep, too aggressive, too splitted. US Soldiers falls down too quiclky by minute. His Manpower flies and Grand Duke Lokys falls in the nightmare (stuck with no enough units, difficulties to open late game technologies). Another thing. My opponent feels infantries frontline pressure, and make an MG, not a Greyhound. I notice that immediatly. Jagers stay virgin and i put mines. He will not really happy about that. Over reaction on 221 ... He's cooked !!!

IIGaryII [U] 5 months ago

Late game. Well there will have not a late game. The statistics show that. 32-20 at 10min ... 98-39 at 20min !!! 6.6 kills by minute against 1.9 !!! Still affected, by my last 12 defeats, i take 4 mins to realize i have 1200 Manpower in reserve ... And i forgot The Tiger is the better efficient plan to finish the opponent Manpower !!So, to resume ... Yes yes yes, i do not play well in this game. Some good strategic and tactics battle things. But ... the potential, allowed by my strategy, can be so crazy in better hands. Well, of course, for a 1v1 game, the balance is horrible for WM player. But, the good strategic keys stays the same, for 1v1 game CoH Series. And, for CoH3, the Jager plans offer the good versatile way and potential for middle and late game. That's all for this day. Good Luck and Have fun, everybody, on CoH3 !!!