The Jager Effect, point of interest (WM Tiger Doc vs US Tank Doc)
Match 48702365

- IIGaryII
- Uploaded By
- Jun 19, 2025
- Uploaded At
- 28:42
- Length
- 2.0.5
- Patch
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Hello Guys, and thanks you thanks you for Divine Fury for this game !!! Well, I met Divine Fury on Villa Fiore. A classic game between us, because we play always on this map. Divine Fury stays a serious opponent. He have not really weaknesses on his gameplay. Good on skills, on multitasks, on fight tactics, on strategy, and on CoH3 knowledges. Divine Fury wins on our battles. Probably 4-1 before this game, my alone victory was come on a lucky issue late game battle only. So Divine Fury always challenge your abilities, with aggressives moves. WM (Tiger Doc plan) vs US (Tank Doc plan). The Strategist vs The US Fury !!! Look for tactics and strategy !!! Well, i offer this replay, because we will find a point of interest : "The Jager Effect, and The Manpower Trap". Early Game, i know exactly what's going on ! I know my opponent and their "too many" riflemen. But i want to keep my plan. Kettenkrad to stress capture point on the field and take informations (view ability). And MG42 (x3) to be sure i can switch on T2 with a smart timing (protect my resources). That's all for early game ! Middle Game, the trap begin here. In my head, i refuse the Grenadier frontline. Grenade have a descent damage (14hp). But, accurancy stays medium (~60%) and the rate of fire is horrible (13-15 by minute). So the grenadier can trap you, because it delivers hazardous damages, it ensures you to punish out of cover movements and your excellent tactics fight don't pay !! Grenadier's poor life finish the disastrous... But the Jager does not suffer like the Grenadier. Damages/Accurancy/rate of fire rewards the quality of your tactics fight. So Short T1, economized Manpower, and built frontline after support unit. I'm really not happy about that (reversed good guideline of CoH Series)... But no choice. Jager come faster than possible, to prevent "almigthy" allied middle game vehicule. But i let my ammunition on my sleeve, to keep as longer as possible, the rifle efficiency of Jager. Well, now my frontline increase during the middle game ... And Jager can keep a line, and punish out of cover movement. The "Manpower Trap" comes. Divine Fury does not notice that and he continued to play Jagers, like Grenadiers !! His Fury Riflemen frontline suffers too much <=> Dried up Manpower <=> Limited number of unit, Limited late game tank plans... Late Game. Well, Divine Fury must not deviate from these tried and tested principles. The pressure on the frontline stays maximal ... I decide "not waiting' the Tiger ... Too dangerous ! I call the Command Panzer IV. This is strategy, here, you know. I want to force him to use his limited Manpower on Bazooka team, or ATGun, or built T4. My Jagers remained virgin for that, and for the smokes (to keep open the battle, front of MG support). Full PzSchreck on 4 JAgers gonna limit the US Tank effect during these meeting engagments. And The Command Panzer IV gives stronger Panzer IV inside his aura. Divine Fury takes the wall. Map control is mine and that forces him to make dangerous moves to stay in the game... But it is too late !!! In fact, my MG42/Flak 30 are always here, and that limits their movements options. The time flies, The tickets falls down ... GG WP Time. Well, in fact, i am not better player since several year. But, this is the point of insterest. This WM Strategy allow me to express my abilities, if i pass potential early game failure with support unit departure only. Point of interest, it is possible, with the trick and the gained time in early game, to play WM !! Thanks you again for this really exciting game Divine Fury !!! Good luck and Have fun, everybody, on CoH3 !!!