I was "all good" ... And M8 Scott + Free Pop Mortar arrive (Tips Welcome !!)

Match 30022838
Messages
00:16
IIGaryII:
gl hf

Comments sign in to comment!

IIGaryII [U] 2 months ago

Hello Guys !! GFM. Erwin Rommel (US Side) have a huge ELO than me (WM Side). But clearly, we do not see the difference in the "early game"... I am "all good" and i know that, because map control and fight give me a serious advantage... But Relic's Devs believe "well" to put "uncatchable" M8 Sscott for 3 commanders points and phosphore smoke to neutralize your alone WM viable counter (PaK40) ... 9 minutes on the clock ... My game is "stopped" !! I continue to manage "map control" ... But it is impossible to make a "good fight" ... And, as a bad new never come alone ... US player use FREE POP MORTAR ... Thanks you Relic's Devs, no others comments ... ... I know the time play for him ... This both M8Scott need to fall down => My frontline cannot take all this damages longer(16min) ... And "Easy 8" are better than Panzer IV, where PaK40 cannot help them (phosphore smokes delivered by Scotty ...) In emergency, I hope a bad ATGun 57mm position and i "try" to crush "blindness", because i know the following issues of a game like that. 10% chance maybe vs a good player. That missed !! ... ... ... For Anybody, before Relic's fix ...maybe... that both abuse (M8 Scott + Free Mortar pit), HAVE YOU AN APPROPRIATE PLAN WHICH GIVE A BETTER SUCCESSFULL PROBABILITY TO SOLVE THIS ISSUE ??? I opened about all tips ...

Reakly 2 months ago

Hey Garyll. Just a quick review of your mistakes. At the 2nd minute, the first skirmish of 2 squads of grenadiers against rifflemen. You are standing at the green position, and you win the shootout, but you decide to close the distance, which is a mistake. You did this because it was one squad, although you should have expected reinforcements. 4 minutes 30 seconds, I find this retrat extremely strange and unhelpful. You had to continue to capture enemy territory, especially their +10 fuel which was very close. M8 comes out. For the first half a minute, your gun is at the base. It then stands uselessly just below center. The opponent plays smartly, driving from one edge of the map to the other, causing huge damage to your units. Your AT gun is always in the wrong place. It should be with infantry, and ideally placed in advance where the enemy will attack from

IIGaryII [U] 2 months ago

Hey Reakly !! I hope you re fine, and thanks you to take time and give me an answer. So, at 2min, it is a "bet". I hope US play "split Riflemen". I want close quickly the fight, because i want stop a flank capture soon. Unfortunatly, it is not the case... 4min30 on the clock. I take the "back up", because i do not want 2 things. I search "map control". I don't want push too deep (fuel North) because i am worried about an "unsafe backup aera" and i understand his army is on center, or left flank. But, i don't know exactly ... and coast to coast of Faymonville is "short". If i move from the right to the left, i am worried about flank movement of my movement. So, i prefer "back up" and move from my main base, to be sure about this problem... For PaK40, pretty sure, i "sleep" here :) !! But, to be honest, i already know my game is "over" in my mind. Of course, i know my PaK40 need to follow my movement => But M8 Scott is here, and even i win my opponent, i saw he have a "good" skill. He shows me he know "phosphore smoke" of M8 Scott. So ... PaK40 will do not make the job. When M8 Scott arrive, immediatly, i understand all that. I do not know a "counter" about this strategy ... In my opinion, the lone chance to break that is : 3 PaK40 => one salve <=> one kill. But you have 30 % chance to reach the target because we have 3 map line of fight. And, of course, if US opponent use approply US Scout ... chance fall down to 0% (phosphore smoke in undirect fire on PaK40)... And that is not all ... => 3 PaK40 cost 780 Manpowers and 2 min built. Reach all of that between 7 and 9 min (3 Commanders point for US) on the clock ... => That means you have 4 poor Grenadiers alone on the battle ... impossible to challenge the map and the US Riflemen at 600 hp. Challenge a Greyhound is "ok", because he move a little bit slower, he is not really dangerous on long range, and he cannot counter PaK40 (if 2 Grenadiers stay close and punish front or flank rush). Well, frustrate, i continued the game after the first appearance of M8 Scott ... But, the morale had already disappeared. My mind was already elsewhere. With a WM, I have no solution to beat the M8 Scott AND develop an army that allows you to go to victory at the same time. For the moment, M8 Scott in the "good hands" <=> WM "game over". M8 Scott can come too soon and Phosphore Smoke neutralize PaK40 actions. Maybe ... Jager PzSchreck (but problem ammos income) ... and Maybe ... 221 41 Canon (neutralize shoot ... but "75% time" 221 stay frozen or search aim if vehicle move laterally ... :( ...). I am frustrated by theses issues. For me, Relic's Devs maked a mistake with Phosphore smoke (need to be removed or timed 2-3min, and 3 commander point for M8 Scott (need 3=>4 => closer to WM Tanks options) !!

‡ WoodenHedgehog ‡ 2 months ago

They added phosphorus shells so that Scots could defeat AT guns. Wehrmacht is helpless against this.