EPIC JEEP WHEELIE 3:00 timing
Match 29858773
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This Chinese player (WM side) is a regular in the use of "map hack". But, this time, this "cheat" has not served him. The "Map hack" does not replace experience and knowledge in strategy. The Chinese player misused his front line (Grenadiers) and quickly lost a unit. In addition, the 221 is a bad choice to face the Jeeps (or Dingo). Finally, the 221, with 41 cannon, is failing ("aim bug" when the target moves). So, it can not work without the Panzerfaust of the Grenadier (to slow the target). Also, the AA cannon is not effective enough against a Greyhound (too low DPS, because of too low percing abilities). Only an experienced player could know this. => An easy victory, almost effortless, for Reakly.
Hi Gary, wow is this actually a hacker? Is there any evidence? Interesting to know
Hello Reakly. Yeah, he use a "Map Hack" (no Fog of War). On your game, you won't see anything, because he loose faster the game on "early game" (badly managment of fights). But, if you go to see another game (2 September, replay of Willaguy, for example) ... You will understand, specially on the "middle game", when the combined army become "dangerous" for this chinese player (DaK side). Fog of war is scouting, several time, exactly where the army's Willaguy is ... And the position and the managment of his troops is typical of a player with a "map hack" ... When he is on emergency => nothing undercover, everything is clustered, without any sense, for a player who is supposed to be "Top" on CoH3. This is the reason you smoke him faster and quickly on your game => WM cannot have a faster "snow ball effect" where you can use "opponent information location" to take an advantage. WM need to be really good on "early game" tactical fights and strategy (map, timing, aera fight, aera specific cover) to compensate their weaknesses vs Allied army (too low Hp vs US ; too low long range DPS vs UKF), and perfect on analysis issues and "timing and options" Anti-Vehicles just before begin "middle game"... Recently, I scouted a "Top" Chinese player, very strong, whose name ends in "0v0" ... on 2 games vs Theodosios. It’s the same observation => "Map Hack". His army movements left no doubt. Even a player of the level like Theodosios (who never loses, 90% win, and makes practically no mistakes) could not leave out of his main base after 7 minutes of game, only ... The Chinese player 0v0 oriented his army towards the area that Theodosios was going to counter-attack, without having seen it and even if the positioning of the units was absurd and dangerous without information... "Map Hack" on CoH, it is just a poison. For another example, if a player like my level, with all my knowledge on this game, and my abilities in strategy, use a "Map Hack", i will never loose any game... => Because i will look all failure of my opponent. Bad positionning, Bad Build order, future plan, all little failure, or "bluff" issue ... I could exploit every failure, mistakes ... And make the decision, always !! I try it on custom game (non-ranked) on CoH1, it is just "magical", you can anticipate everything and create better issue, all time, always ... The game is totally different ... And a "standard" level player who use it, become a "very good" player... And, when a player like "0v0" use it, He’s just unbeatable... "Map Hack" is "Cancer" for CoH3 ... Relic's Devs need to do something !!