A Story of Mouse Traps (WM_Fs_T3 vs Brit_Canadian_Choc)
Match 46614137
- IIGaryII
- Uploaded By
- May 19, 2025
- Uploaded At
- 27:15
- Length
- 2.0.5
- Patch
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Hello Guys, and Thanks you to ImPepsi4 for this game. Today, i decide to use the WM T3, with Fallschrim Doc. My opponent choose the new Canadian Doc, with their Flames Traps Grenades. This game was really insteresting, you knew !! Because my opponent learned so quickly during the game !! His ranking is a trap. His lone mistake is a poor knowlegde of my combined army, because you never see this strategic and tactic options on Tops Players replays. Ok, look for tactics and strategies, now !! Early game on the field, i begin really badly on capture managment. I do not really think about it on Faymonville, and i begin with poor resources. First fight does not really come. I understand my opponent chooses the east side, and my forces is on the west side. But no problems, for 2 reasons !! First, my plans does not need fast fuel and ammos. Second, i know i can manage very well the tactics fight on the field. ImPepsi understand quickly ... Their soldiers falls down faster than mine. Slowly, i get my side map control. I am very confident. But i know my plan need to be cautious. Extended Fronline infantry (x5) delay the AT counter mesure to manage the humber. So i create waste of time on the fight to keep my resources side, with a moderate bleed's soldiers... Now, the middle game. ImPepsi stops to fight everywhere. I learned about the early game. More grouped, cautious, ImPepsi4 thinks different on the fight. Flame grenades, Manpower safety, lone Humber on the field. He manage well. He waits for his T4 and he prepares a trap by hiding his Crusaders. On my side, i build my safe middle game. MG42, PaK40, Stummel, to cover the back door and create stress. Too confident on the field, i make 2 mistakes... Classic, as long as your frontline, you cannot keep all on your eyes. 6 Infantry frontline falls down to 4. Not critical, but annoying. Finally, the late come. My management pays on tickets. But the game is not finish. I am not fooled. Late game on the clock, no brit tanks comes, it is not normal. ImPepsi4 prepares something. But that is ok !! My first StuG G comes on the field, and both StuG G will follow. My Mouse Trap is here : full T3 vet 1 !! In appearance, this combined can be flanked and really poor on DPS. But this is a mistake. This combined army is a wall, a fortress. Several StuG G have a really good armor, for a modest cost, easy to replace loses. And with T3 vet 1, Stummel block Tanks, while StuG G can maneuver. And that is not all. StuG G is a buffalo, and it surprises infantry with his burstfire shoot. ImPepsi4 knew my combined army is strong. He does not understand why !! But he feels his victory can come with a flank trap. He must do something because his tickets are really poor. He makes a really good moves. All in !! I feel the danger, but it is too late, my position is bad. I regroup. MG42 face Infantry, PaK40 + 1 StuG G face Tanks, 1 StuG G Burst fire on the opposite assault, and Stummel recoils to deliver DPS and Block Shoot. StuG G take it on the chin and lets me time to deliver enough power and control all assault movement before dying. Mine infantries frontline is always here. I recover mines pieces. ReBuild cheap StuG G. In few seconds, my army come back efficient, while ImPepsi have losen so much. He thinks I am damage and rush with another crusader build during the fight. But the punishment stays the same. Stummel blocks, PaK 40 and StuG G finish the job... Game Over, GG WP for game. The victory is in my pocket. ImPepsi4 is a clever player who learns quickly. He quickly started using the right tactics basics and evolved tactics. his only mistake was to underestimate the resistance and special abilities of StuG G, supported by a Stummel... That's all for this day. Good Luck and Have fun, guys, on CoH3 !!