GrilledOnigiri vs prabuty

Match 28485497
(2) Faymonville
GrilledOnigiri (Rank 127)

prabuty (Rank 54)
GrilledOnigiri
Uploaded By
Aug 13, 2024
Uploaded At
37:19
Length
1.7.2
Patch

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IIGaryII 4 months ago

For the UKF, this game deserves to be watched. GrilledOnigiri is just perfect (except for the risky move of Humber... but he gets a sniper, so...) => "GG_WP"

Dave 4 months ago

The state of this game is just so pathetic. Axis have very little variety in viable units and strategies. Anytime they try to just play a normal progressive game that doesn't spam 8rads or something they lose to players who think they're good because they spam allies. Anytime they get a win with an 8rad they get flamed for using 8rads. Pathetic really.

IIGaryII 4 months ago

Not agree about "8 Rad" ... Allied have very good counter about it. But allied refuse often to use it approply. In other hands, i am agree about viable variety options of WM, and easely mechanics for allied player. 2 Mains reasons about that. The Grenadier is very weak alone and free Pioneer given is just a joke on early game... And that reinforce the second reason. The allied player can easely rush "middle game" heavy vehicule or light tank... too faster than WM opposite ! If you does not reach opponent fuel targuet quiclky => Not enough ammos, not enough fuel, not enough time to use "well" a part of T1 (mortar, sniper), simply all T2, and simply use PaK40 alone on T3. Grenadier, in high number, needed for its Panzerfaust to prevent suicide rusher vehicle. So it is difficult to justify quickly a PzGrenadier (first one cost just the double of a Grenadier) while a Jager need to forget the important flamethrower on Pioneers... and some interesting mines. And the high number of PaK40 needed very soon make an upgrade Grenadier => PzGrenadier/Jager too expensive after, for an efficiency ... questionable (experience, heal, transfer soldier, Panzerfaust danger, all losen => for a unit, all added, who cost 420 Manpowers, with an efficiency equal at 320/340 Manpower, AND lower than "end game" allied infantries units). So, WM player need to be perfect strategist, with excellent knowledge on tacticals fight, excellent managment of combined army, excellent timing choice BO, and very very small margin of errors (except the Pioneer, losen unit is often critical). Passed ELO ~1100 ... If you miss something, your WM game is just over !! And passed ELO ~ 1300, you often need some "lucky" situations.