Big Comeback vs. Clownpest

Match 28347236
Messages
00:15
PAX AJAX:
gl hf

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IIGaryII about 1 month ago

Hello PAX AJAX, and thanks you for this exchange ! Comeback ??? You was not really in the trouble on this game... Yet, you did everything to be in trouble (US Scout x3 ; Continue on T3 vehicule after losen action on your Greyhound). "Clown" pest ... Have you really check the replay ??? No doubt about OrangePest begin the game without plans, fortunatly for you. OrangePest stop T1 early, and hesitates for a long time about the use of T2. Add this thing with MG42 losen ... And you can stay alive in this game, because OrangePest "snow ball" effect arrive too late. That is not all. For sure, 8 Rad solve many problem on the WM side, on the beginning of "middle game". But, the "8 Rad" can also be a trap for the WM itself. Indeed, it gives the impression that it will win. However, its dominance is temporary. When OrangePest loose the 221 Canon 41, because it was with a bad placement, he loose the key to solve your vehicule problem. Immediatly after that, OrangePest loose his mind and his self-control, playing like a poor level player on the managment of his combined army. Mechanized frontline with "8 Rad" have losen his support (221 41 Canon) to face ATGun 6 Pounder incoming and Chaffee (always here). Too many "8 Rad" just TOO MANY ... delay Tank option and make a poor infantry front line, without MG42 support ... MG 42 given to you too ... And do not want talk about the AA 20mm Canon choice, when you have a mortar. So, the "late game" was just a joke, for the fun, totally out of control on both side !! Indeed, you have losen too many fuel on your T3 vehicule to opposite a strong army support by the T4, in the good time, while OrangePest make a Brummbar to treat 2 Fusiliers + 2 US Scouts + MG42 given ... because he let his manpower on 3 "8 Rad" + 221 + Rebuild Jager loose ... because there are no support cover ("8 Rad neutralize by Chaffee and ATGun ; AA Canon take mortar shoot and smoke Scout ; MG42 hired by the US side to block them :D)... So ... Well ... No ... Really ... There is nothing to boast about, on Both Side.

PAX AJAX [U] about 1 month ago

Its not shown in the replay up above but I call Orangepest 'Clownpest' because he tends to throw huge temper tantrums live on stream whenever he's losing. He's a great player, but his mental is terrible and he has a tendency to heavily disrespect anyone and I mean anyone who beats him. I specifically did a meme start just to see if he would make excuses on why he lost and he did not disappoint. Also this is a comeback because I threw 2 important LVs back to back in the mid game which should have given him a huge lead, but he didn't do anything with it and just let me back into the game. His all-ins he attempted in particular were all poorly executed as he ended up losing important infantry and units which made him hurt for front line infantry in the late game. Also for the guy who also likes to claim he has 'perfect' positioning, he lost his MG early due to poor positioning and later ran into the same MG multiple times that I did not move at all.

∞ rad about 1 month ago

tell me about it man. he just doesnt accept the fact that he could lose to someone that he thinks is nobody. and speaking of all-ins, he always accused me for all-in plays saying that it's a noob strat. well i admit it, i mean i only all-in and i do think im relatively a noob. but hello! guess he all-ins too. what an ass. he's a noob on his scale i guess.

IIGaryII about 1 month ago

Bunkerbuster, if OrangePest say you "All in is a noob strategy" => He is on the wrong way. "All in" middle game strategy is an option to win. If the player choose it, in the appropriate situation, that is a "good call". But, if the player choose it with a bad analysis of the situation, that become a "risky" and often a fail strategy. In fact, "all in" come when the game was win "before"... because the situation create a "checkmate" option. That’s why I encouraged you to look for different options to finish your games. In a game like CoH, knowing your opponent is part of the strategy. Repeating the same pattern is always dangerous. It is the situation that can lead to the same pattern, only. But the "right way" found when it is only your mistakes that create your defeat, and never the actions of the opponent.

IIGaryII about 1 month ago

I like CoH for a lot of reasons, because you need so many skills to achieve a perfect game. To be honest, your game disappointed me a little (no game plan and losing his mind for OrangePest; strategic choice for you). But I think it’s in my first message. From the start of the replay, I knew there was a rivalry (gl hf from you; nothing from OrangePest). I expected a good game. While it is certain that OrangePest’s trap on the Greyhound was particularly well felt, he had already lost AND given away his MG42 (a critical fail), while it was obvious that he wanted to prove that "all il" "8 Rad" can win (100%) a game. On your side, I can understand the choice of the Greyhound, as soon as possible. But after its destruction, the Bazooka Squad was imposed, especially if OrangePest lost and gave his MG42. Very low in fuel, and with a solid front line already, the 1 Bazooka Squad <=> 1 "8 Rad" answer will immediately put into check the "all in" "8 Rad". If the WM insists (more than 2)... => Upgrade bazooka to increase lethality and prevent the mass effect targeting a single Bazooka. Without fuel expenditure, the T4 arrives easily and in a timing that punishes the expenditure of fuel on the "8 Rad", already in failure. The victory is easy to get off the ground, and a support halftrack allows you to replenish the infantry without having to back down, when you feel the game under control... For OrangePest, the flip happens when he is in a bad position to process your first Chaffee. It’s not an error on his part. It’s a game fact. I immediately understood that OrangePest has lost his self-control. The management of his combined army became ... non-existent... weaker than players with ~ELO 1000. I watched the replay until the end. But I already knew he was going to loose. Moreover, this is a key point on the CoH series. You must have skill, concentration, tactical plans of the fight, strategic plans to respond or create an impasse for the opponent ... All at the same time!!! So self-control is also a major key to victory. Without your mind, you can’t make the right choices. And CoH has very little time to take major strategic decisions. OrangePest a top 100 player on CoH3. So I was disappointed. Also in WM, on CoH1 I was number 1 after 4 months, and it is the self control that asked me most work to get there. On CoH2, I stayed at level 17. I had all the keys, but I was running out of free time to go higher. In May 2024, I cracked, and I bought CoH3, 10 years after stopping on CoH2, still only in WM... But the years have passed (44 years). Reflexes are less good, and the concentration a little random at times. However, I like CoH3 because the variety of "opening" is much richer. I was in trouble for a long time because the "early game" and the "middle game" WM are really low, while on CoH2, the WM was low only on the "middle game". Against the UKF, the Humber (and the possible "all in") has been a problem to solve during a long time. But now it’s "ok". In contrast, the US MG Paratroopers "opening", used by Rettep_S ... stay a really big problem for me. I’m starting to see the light, but the answer need to be different for each map ... And you have to know the habits of the opponent. I don’t think it’s normal (balance)! I still believe that Relic must pass US MG Paratrooper 0 => 1 Point commander, or 220 => 280 Manpower (to force US player to make a choice US Scout or US Engineer, not both of them before the second US MG Paratrooper which allow to take all the map, while you treat MG front of your base). Well, thanks you for this exchange, and see you ... ;)